Resource Hacker: Useful to rip/change icons from. RPA Extractor for Windows: Decompiles game data from Ren'Py. Made for FNAF, but works for some other games too. FreddyExplorer: Decompiles game data from Clickteam Fusion. RPG Maker MV Decrypter: Decompiles game data from RPG Maker MV. All decrypter: Decompiles game data from RPG Maker XP, VX & VX Ace. I would like to help, but I'm kind of clueless right now.Don't mind me, just dumping my tool collection in a thread: exe file with Virtual Box, and see if you can save a game file from the default scene. What you could do first is providing a little more details about the 'bug', like you said save doesn't work does the game crash on saving? Or it does like it is saving (playing the save sound and all), but doesn't change the save slot? Or it play the 'buzzer' sound when trying to save?Īlso, you might want to try to delete my plugin from your project, deploy your project and turn it into. And of course, saving game usually works (that's kind of the main feature of the plugin).īeside, it's hard for me to tell what exactly happen here, cause even though my plugin heavily change the save scene and its behavior, when it come to actually save the game data, it use the default save methods of the core script. But what I can tell is that my plugin have been tested several times on deployed MV projects, both on PC and Mac, by me and many other users. I know nothing about Enigma Virtual Box and what it actually does to the game files. When selecting a slot on load screen, load immediately. When selecting a slot on save screen, save/override immediately. I prefer more simplified experiences like the one of RM’s original save menu: Seems something to do with plugin compatibility?)īesides, can I disable the command window completely?Ĭhoosing command while everytime saving/loading the game is not necessary. (I saw people on RPGMaker forum reported similar troubles. Select slot1 -> select delete -> (slot1 deleted) -> back to main title -> select load -> select slot2 -> select delete -> (slot2 delete) Select slot1 -> select delete -> (slot1 deleted) -> select slot2 -> select delete -> ERROR Though, everything goes well if not deleting one right after another. When deleting a save slot right after deleting another slot, I’m getting an error, saying ‘ Cannot read property ‘open’ of undefined’ Hello! This plugin is absolutely amazing and full of potential! I’m currently using ‘Custom Text’ option in general section to make unique titles for each save slot! (by putting one actor’s nickname as ‘slot title’)īut I also have some trouble to deal with. Thanks to ShadowDragon for having helped with numerous suggestions and ideas and for testing and debugging. If you want to share it, share the link to my itchi.io account: Remember that changing the name of functions and variables, or even manually retyping the entire script, doesn't make you the author of the Plugin. For crediting, use 'TSR' along with one of the following terms: 'The Northern Frog' or 'A frog from the north'ĭo not change the Header or the Terms of usage.Įditing of the script is allowed, but it won't relieve from crediting obligations. Use in any independant RPG Maker MV projects, including commercials.Ĭredit is required for using this Plugin. REGION MAP NAME set different Map Name according to map region Id.AUTO SAVE WINDOW an optional window that pop out when the game auto save.AUTO SAVE manage it through parameters and Plugin commands.SINGLE SAVE SLOT Always save on the same slot.START FROM LOADING SCREEN Start a New Game from the loading screen by selecting an empty slot file.CONFIRM WINDOW optional confirm the selected command with 'yes' or 'no'.HELP WINDOW optional and customizable.Available commands depends on parameters setting. COMMAND WINDOW appears after selecting a slot file.FILE WINDOW the main slot window almost every aspect is customizable.It provides options for customizing the Save/Load screen and altering the game saving system. This is a Javascript Plugin made for RPG Maker MV.
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